编程艺术家指南:图形介绍

编程艺术家指南:图形介绍

编程艺术家指南:图形介绍
学习用直观的例子编程。随着你的进步,程序变得越来越复杂——从画圆到3D图形、动画和模拟。
《编程图形入门》通过100个示例程序教授计算机编程,每个示例程序都集成了图形或声音输出。基于处理语言的示例包括绘制圆和设置弹跳球的动画,以及3D图形、音频可视化和交互式游戏。
读者将学习核心编程概念,如条件、循环、数组、字符串和函数,以及如何使用处理来绘制线、形状和三维对象。他们将学习关键的计算机图形学概念,比如操纵图像、设置文本动画、将纹理映射到对象上,以及处理视频。高级示例包括音效和音频可视化、网络通信、3D几何和动画、雪和烟的模拟、捕食者-猎物种群和交互式游戏。
An Artist’s Guide to Programming: A Graphical Introduction
Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations.
A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.
Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

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