本卷《可用性和用户体验手册》(UX)介绍了用于设计产品、系统和环境的研究和案例研究,这些产品、系统和环境具有良好的可用性和随后的接受度、使用乐趣、良好的用户体验,以及对产品和系统的人机交互问题的理解,以改进产品和系统。
这本书介绍了用户体验的概念和观点;它还讨论了使用需求分析活动获取、记录和分析来保证良好用户体验的方法和工具。此外,它还介绍了汽车行业的可用性和用户体验,数字界面中的可用性和用户体验,游戏设计和数字媒体,时装设计中的可用性和用户体验,以及产品设计中各种环境中的可用性和用户体验的一些案例研究。
我们希望,这第二卷将有助于更多的专业人士、学生和从业者,他们努力将可用性和用户体验的原则和知识融入到各种应用中。我们相信,本卷中介绍的知识将最终导致人们对可用性的益处的进一步认识,并结合可用性原则和用户体验知识,以提高日常消费产品、系统和环境的质量、有效性和效率。
Handbook of Usability and User-Experience: Research and Case Studies
This volume of the Handbook of Usability and User Experience (UX) presents research and case studies used to design products, systems and environments with good usability and consequent acceptance, pleasure in use, good user experience, and understanding of human interaction issues with products and systems for their improvement.
The book presents concepts and perspectives of UX; it also discusses methods and tools that use requirements analysis activity elicitation, recording, and analysis to guarantee a good user experience. In addition, it introduces usability and UX in the automotive industry, usability and UX in a digital interface, game design and digital media, usability and UX in fashion design, and some case studies on usability and UX in various contexts in product design.
We hope that this second volume will be helpful to a larger number of professionals, students and practitioners who strive to incorporate usability and UX principles and knowledge in a variety of applications. We trust that the knowledge presented in this volume will ultimately lead to an increased appreciation of the benefits of usability and incorporate the principles of usability and UX knowledge to improve the quality, effectiveness, and efficiency of everyday consumer products, systems, and environments.
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