Graphics Shaders:理论与实践课程旨在为本科或研究生级别的计算机图形学第二门课程开设,介绍一般的着色器编程,但重点是GLSL着色语言。在教授如何编写可编程着色器的同时,作者还教授并加强了计算机图形学的基础知识。第二版已经更新,以纳入OpenGL API(OpenGL 4.x和GLSL 4.x0)中的更改,并且还有一章介绍新的细分着色器,包括许多实际示例。
Graphics Shaders: Theory and Practice, 2nd Edition
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.
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