游戏奇才:龙与地下城的史诗之战[有声读物]

游戏奇才:龙与地下城的史诗之战[有声读物]

游戏奇才:龙与地下城的史诗之战[有声读物]
当《龙与地下城》第一次发布给一个小爱好社区时,它似乎很难成为主流成功,然而这个神秘的桌面角色扮演游戏却成为了一种不太可能的流行文化现象。在《游戏奇才》(Game Wizards)中,乔恩·彼得森(Jon Peterson)记录了《地下城与龙》(Dungeon&Dragons)的崛起,从业余爱好者的消遣到大众市场的轰动,从最初的合作到后来创作者加里·吉加克斯(Gary Gygax)和戴夫·阿内森(Dave Arneson)之间的不和。随着游戏50周年纪念日的临近,角色扮演游戏领域的著名权威彼得森解释了D&D及其创作者如何应对他们的成功、挫折和争议。
彼得森描述了吉加克斯和阿内森的第一次会面,以及他们为1974年游戏发行所做的工作;TSR的成立及其作为一家公司的成长;以及阿内森的激烈离职以及随后对TSR的挑战。他讲述了“撒旦恐慌”指控D&D是亵渎神灵和危险的,以及他们是如何使游戏出名的。在《游戏奇才》中,彼得森还原了长期以来被这对曾经的合作伙伴所编造的相互竞争的故事所掩盖的历史细节。这一记录充分证明了创造龙与地下城这样重要的东西的动荡经历如何让人们记住与实际发生的事情略有不同的事情。
Game Wizards: The Epic Battle for Dungeons & Dragons [Audiobook]
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game’s fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies.
Peterson describes Gygax and Arneson’s first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson’s acrimonious departure and subsequent challenges to TSR. He recounts the “Satanic Panic” accusations that D&D was sacrilegious and dangerous, and how they made the game famous. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

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